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1's dialogue was just a bit simplistic in comparison, in my opinion, and the way New Vegas ties in it's side quests makes them more essential to the experience other than just more ways to get xp and stuff. Structure and dialogue goes to New Vegas. When both come together i can't help but think of Ozymandias. but it does manage to capture the seriousness of the wasteland, whereas an installment like Fallout 3 captures the desolation. I haven't experienced anything similar outside of this franchise, and all installments have it in one facet or another, but it's sad to say that the later games have never been able to fully capture that original vibe, even New Vegas. In FNV, once you find the platinum chip, the main game, so to speak, with the factions starts as well.įallout 1 for me does the best job on delivering that wasteland feel i see as signature to the series' identity. In Fallout 1, once you find the water chip and the time limit urgency is gone, the main game, so to speak, starts. Deputy Beagle being held hostage in Primm looks like a parallel to Tandi being kidnapped by the Great Khans in Fallout 1, except that you cannot negotiate Beagle's release. Goodspings is FNV's Shady Sands with Trudy being its version of Aradesh. The main quest in FNV is to find the platinum chip. For example, the main quest in Fallout 1 is to find the water chip. I've noticed that FNV draws some parallels with Fallout 1, at least at the start of the game. Those players would prefer to discover them through playing the game instead.ĭoes either game's tutorial feel boring to anyone? Which one is more so than the other and how would you change it? Some players have even described it as long-winded and boring, especially where it keeps dragging on about the various factions.